Ushma Kesha Patel, Purvag Patel, Henry Hexmoor and Norman Carver. Improving Behavior of Computer Game Bots Using Fictitious Play. International Journal of Automation and Computing, vol. 9, no. 2, pp. 122-134, 2012. DOI: 10.1007/s11633-012-0625-5
Citation: Ushma Kesha Patel, Purvag Patel, Henry Hexmoor and Norman Carver. Improving Behavior of Computer Game Bots Using Fictitious Play. International Journal of Automation and Computing, vol. 9, no. 2, pp. 122-134, 2012. DOI: 10.1007/s11633-012-0625-5

Improving Behavior of Computer Game Bots Using Fictitious Play

  • In modern computer games, bots-intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games0 player, a player might lose interest in the game. We propose the use of a game theoretic based learning rule called fictitious play for improving behavior of these computer game bots which will make them less predictable and hence, more a enjoyable game.
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